We’re back with the second half of our Ocular Max Incursus review and the *checks notes* sixth part of the overall look at their set of Combaticons. That might sound hefty, but when you have a bunch of toys as nice as this, it’s good to be thorough, eh? Well, we’ve now finished taking a look at their respective vehicle forms, and so it’s time to transform to robot mode!
Fortunately the process of getting there is really quite enjoyable! In fact having had the chance to repeat this conversion many times over since first attempting it during my Unboxing video, I can honestly say that it’s a lot of fun, and is perhaps the most fluid of all the Ocular Max Combaticon crew. That’s weird to say considering how big Incursus is versus the rest, but if anything it can be done in a matter of mere minutes without much effort at all, once you know what to do.
And the result is really quite striking too! Everything clicks and tabs together very nicely indeed and leaves you with a fair approximation of the character in question, Onslaught. One thing’s for certain, he certainly looks quite imposing!
Even a rear view cleans up very well, with virtually no vehicle kibble to speak of. I’m not a fan of the wing mirrors hanging off the underside of the arms at all (especially as they could have been made to fold away, I think), but overall he’s an exceptionally tidy lad from all angles.
One thing is I was curious about before having this guy in hand was the proportions. Despite being a fan of much of the overall look, there are something about the quite beefy upper torso versus the comparatively dumpy legs and smaller lower half that didn’t sit quite right with me, visually, so I was keen to assess for myself in hand and see just how much of a hindrance it actually was.
And the result? Well, it both is and isn’t a problem, I guess. That might sound non-committal, but hear me out. In a neutral stance, there’s little doubt that yes, he’s quite noticeably top heavy. The legs just don’t appear long enough to balance out everything going on above the waist, leaving him with a slightly odd appearance in some respects.
I’m quite sure that this is a direct result of the all-in-one combiner gimmick that lies at the heart of this team’s design, whereby no additional accessories are required in order to make the Assaultus mode. It’s a cool concept, but I’m not surprised that it leaves one or two compromises that can be found in the individual toys themselves, and to my eye this is one of the most obvious, for sure. Incursus’ torso needs to be a certain size in order to house the Big Man head and other bits, and whilst they could have conceivably have made his legs a little longer to compensate, it would have meant an even larger robot than he already is!
Here’s how it’s also not a problem though – it kinda goes away quite a bit once you actually pose the thing. Seriously, just contort Incursus into any one of the many dynamic poses he’s more than capable of pulling off and he suddenly looks much more natural. I don’t want to say that suddenly the proportion problem completely disappears, but it is drastically minimised.
Besides, it’s not like he doesn’t make up for it in other ways too, and on the whole it’s only fair to say that he’s a very handsome ‘bot all told. He’s big, chunky, bold, brash and certainly makes a statement on the shelf!
A lot of that is down to that aforementioned height, of course. In fact I don’t think any kind of photos or other online research can prepare you for the reality of just how big Incursus actually is in hand – no doubt another side effect of the way in which the combiner gimmick comes together in this case. I will say that he ends up feeling perhaps quite a bit taller than perhaps he should be in a typical Masterpiece display, even standing notably taller than previous big boys such as FansToys Roadking.
Ultimately, it will be up to you if that works for you or not, but certainly the combination of height and beefiness is a bit of a departure from the Onslaught represented in the original Transformers cartoon.
If anything, I’d say that Incursus ends up feeling like the furthest away from his intended animation appearance in this whole set of toys, but then I’m also keen to acknowledge that Onslaught seems to be a bit of a challenge in that regard. After all, this is the third version of the character that I have owned in Masterpiece-styled form, and to be fair to Ocular Max, their attempt comes way, way closer than either of the others on the whole.
I think a large part of that is down to the headsculpt, which does the heavy lifting in terms of really nailing the vibe of the character. Complete with a light-up gimmick in the visor, it looks exceptionally pretty indeed.
There are other elements that really work for me too, though, and I do like the smooth surfaces employed here along with some of the finer touches overall. Shame there’s not anywhere obvious for a Decepticon logo to go on his chest or abdomen, though.
However there are some definite variations from the source material in store, with the arrangement of wheels being perhaps the most notable example. Still, what Incursus maybe lacks in slavish screen accuracy, he more than makes up for in terms of capturing the general feel of the character overall.
I think that’s why this attempt works for me on the whole, and certainly more than the previous attempts we’ve seen. Incursus may not be a dead ringer for the animation model, but something about it feels “correct” in many of the ways that count. I certainly think he’ll work well enough for most people’s tastes, assuming they’re not put off by the proportions.
Besides, there’s an element to which you sometimes have to put the need for extreme levels of accuracy to a near-forty-year-old cartoon to one side for a second and just consider if the toy at hand is actually decent in its own right or not, and on that basis, Incursus soars.
After all, he’s not only handsome, but he’s a veritable ton of fun to pick up and play with too. He feels extremely well-made and is sporting a nice finish on the whole.
That’s even taking into account that so much of what you see is simple, unpainted plastic, as there’s more than enough visual intrigue going on to make him come off well on the whole.
I’m also a big fan of the colours Ocular Max have employed here, with a nicely-saturated blue and even a surprisingly-pleasing brown all working well to give this guy a decent pop.
Should you prefer, then there’s even a more “toyetic” option available with the upgrade kit for this set as a whole, adding an extra splash of colour and moulded detail to Incursus’ chest. I definitely like the look, although overall I’ve no doubt I’ll stick with the toony option myself.
In terms of other gimmicks, of course there’s a fairly sizeable hand blaster at his disposal, which can be very securely pegged into his palm and looks pretty great when doing so.
There’s also a decent amount of articulation packed into that buff bod’ too, meaning that you can contort Incursus into all manner of dynamic poses with a bit of imagination. Plus, he’s stable enough to pull off stuff like a running man with ease.
And whilst the legs may be on the short side, he can still pull off a relatively convincing kneel with little trouble.
On the whole, I’ve really enjoyed getting to grips with Incursus then. He’s a lot of fun, which ultimately is the most important factor when assessing these kinds of toys, in my opinion. I’m willing to forgive certain aspects of screen accuracy or whatever else as long as the designers remember that ultimately this is a toy we’re talking about, so it must remain enjoyable. That’s something Ocular Max have certainly kept in mind.
As for how well he fits in a display, well, he is a sizeable lad as I’ve already mentioned. If anything he has a habit of making some other toys look a bit too small, like FansToys Thomas somehow.
I suspect that it may be too much of a disparity for some, but that’s not to say that Incursus doesn’t still look rather magnificent alongside all manner of other ‘bots, both official or non.
In actuality I’ve really come to like him representing the character in my display, as despite his potent presence he slips in pretty well otherwise.
I love how he looks next to the likes of Maketoys Meteor and some of the more cartoony Masterpieces like Shockwave, which is funny considering that he’s not exactly the most slavish representation himself.
Ultimately though, I think that the aesthetic at play works well enough to bridge that gap, and for my money he’s already become my go-to take on the character in a short space of time.
It’s great to see some of these combiner teams becoming so well-represented in Masterpiece style now, with multiple options for the Combaticons and Stunticons already within reach.
It wouldn’t surprise me if we see at least one or two other attempts at this character in the not-too-distant future (I’m looking at you, FansToys!) but for now there’s no doubt in my mind that Incursus is the one to beat when that happens.
So, that’s Incursus! Join us next time when we’ll continue taking a look at the rest of the team in robot mode.
WHAT’S HOT? Fab vehicle mode, nice robot mode overall, fun transformation. He’s also very well-built and nicely designed.
WHAT’S NOT? The proportions in the robot mode are a little odd, and he’s arguably too big for a wholly-accurate MP display.